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Wednesday, June 25, 2025
The Voyages Of The Century Flamingo: Game 7
Monday, June 23, 2025
Ruined Plaza, Part 2
Thursday, June 19, 2025
Barricades (Again)
OK, so I made some Barricades for my Ruined City terrain from (mostly) leftover odds and ends from Dave Graffam Games kits. I had previously made some 2D ones from the excellent sets by Permes, but they were not exactly what I was looking for. So, between other projects, I slowly assembled crates, boxes, and a few tables and then glued them together in 3-inch sections. These are exactly what I was looking for when I started this Barricade journey so many months ago. I think they will not only find use in my games of Five Leagues From The Borderlands, but in the upcoming Frostgrave campaign as well.
Sunday, June 15, 2025
A Tale Of Two Tortles: Game 11
OK, so I played through Turn 22 of my ongoing Five Leagues From The Borderlands campaign, resulting in the eleventh tabletop skirmish. It was Market Day at The Crossing, but we did not take the opportunity to try and buy Rare Goods. We helped the Town Guard and visited the Blacksmith to repair those damaged weapons... I was hoping the Crafting skill would enhance the roll enough to let both weapons get repaired, but then I rolled a 12! Repairs for everyone! Our Connections resulted in a Contract, but we declined it. Instead, we would combat an Enemy Threat!
We
had heard the rumors and seen the signs of the Gnawling Horde, but
never fought them in open combat. Now, they had revealed themselves
and seemed to be hunting our little warband. We would be
investigating, looking for clues as to where they might be found.
Instead, they found us! They were The Silenced, notorious assassins.
Further, a Duskling Champion had joined them!
They got the drop on us the first turn, rushing forward in a chittering wave. There were eight of them plus the Duskling. Six of them made tracks towards Weppi, Tundaline, and Brarkisy, while the remaining three moved towards Plog The Elder, Morgan, and Grushnag. Weppi and her team moved forward, while on the other side Plog The Elder tried to get up a Wall of Fire but couldn't quite get it lit. Morgan and Grushnag moved forward to protect him.
Turn Two saw things get very messy very quickly. Weppi lunged forward to engage the Duskling Champion and felled him after a few exchanges (Meta-game: that +1 to Wound with the Bastard Sword came in handy!) The rat-men rushed forward, one knocking Weppi out of the fight and another died trying to fight Brarkisy. Tundaline was engaged, but managed to repel all of her attackers. Morgan too went down beneath the blades of The Silenced. Tundaline, now unengaged, uncovered one of the clues they were looking for. Plog The Elder was able to Summon a Construct, which then moved forward and killed another Silenced. Finally, Brarkisy leapt over her dead for and Weppi's inert body and killed another enemy. Seeing the carnage Our Heroes were causing, one of the rat-men promptly fled the scene.
Turn Four opened with us Hoding the Field. The skirmish was over and we had been successful in gaining some valuable intelligence about the Gnawling Horde.
After the game, we gained seven Adventure Points, and I burned one of Weppi's Luck points to survive unscathed. Morgan, however, would be out for two turns recovering from a Moderate injury. We were able to loot a Bastard sword, and reduced the Gnawling Horde Threat level by one.
Ruined Plaza
Sunday, June 8, 2025
The Voyages Of The Century Flamingo: Game Six
OK, so I played Game Turn 6 of my Five Parsecs From Home campaign. This one was a little bit different: we managed to find a Patron during the World Events or whatever it is at the end of last campaign turn, and so Tukera Lines hired Our Heroes to do some sightseeing on Windsor. Except it was really to test out some new performance-enhancing drugs for the corporate security team that would intercept us at the site. All we had to do was move through the scenic area and leave. While under fire, apparently. We should have known something was up when there was a Hazard Pay bonus of three extra credits.
There were three special effects going on during the game: first, it would be a brief engagement and the game could end at the end of any given turn by the roll of the dice; two, we needed to get at least two crew members of the opposite table edge before the game ended, or eliminate the enemy with at least two crew members left; and finally, there were some Really Shiny Bits worth two credits about six inches from the center of the table.
The opposition rolled was 9 Skulker Mercenaries; as I have no sci-fi rat dudes, I came up with the "corporate security team testing the running drug" idea to account for the enhanced speed. I used my Cannon Fodder miniatures from Wargames Atlantic for them. I had a great idea: I would run my guys down one flank and the opposition would be light, except I did not account for just how fast said opposition would be.
After the game, we got the Hazard Pay but not the payout for completing the mission, as the game ended before we were able to get anyone off the opposing table edge. There were a couple of Stim Packs looted as well. We had the opportunity to trade a Blade for a Handgun, and the local food was agreeing well for Uezkfu, reducing Sick Bay time by one turn.
And this leaves me in a bit of a conundrum. My original campaign goal was to get the ship paid off. I've got 4 credits left to pay on it, and 30 credits in the stash. Do I finish this campaign and start a new one? Do I draw this one out for several more turns? I must ponder for a while.
Thursday, June 5, 2025
Papercraft Pink Gundam Car
The Voyages Of The Century Flamingo: Game 7
OK, so I played out Turn 7 of my Five Parsecs From Home campaign. After our success for Tukera Lines last turn, we were able to get another ...

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OK, so today I went over to my good buddy Kurt's place to play some "Forbidden Psalm: The Last War," a Weird World War I skir...
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OK, so today I hosted my good friend Kurt for another game of "Forbidden Psalm: The Last War." Since the last time we played we w...
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OK, so Kurt and I gave 1490 Doom a test drive. He had built a beautiful aqueduct ruin for us to fight over, and it was quite the visual tre...