Sunday, January 12, 2025

The Voyages Of The Century Flamingo: First Game

 So, yeah... I played out my first Five Parsecs From Home campaign turn for the crew of the Century Flamingo. Our Heroes, two Droyne and four Vilani humans had recently arrived on Windsor (Glisten 0305 for the Traveller fans) and were seeking some work. There were no licensing requirements to set down and work. The pink vegetation covering the planet did tend to get into everything!



They had an opportunity to deliver a (most likely illegal) package to a remote survey installation in the wilds. Unfortunately, their delivery trip was noticed and acted upon by a criminally-minded group of Raiders who went to intercept the crew as they approached the station.




The package itself was being carried by O Oymsse, the Droyne Sport and second in command. Asvyaxke Dre and the four humans would provide covering fire while O rushed to the station door and knocked. That was the plan, anyway. As it turned out, it worked pretty well.



In the first Turn, Asvyaxke and Aim Iashna both moved into a clump of pink, pink foliage for both safety and for Aim to get off some good shots. Everyone else moved forward, Khirki Nishekke moving slower so he could take a couple of shots (both useless, by the way.) For their own part, the Raiders moved forward but did not shoot.



Turn Two had O scooting ahead, trying to use the station itself as cover while the Raiders advanced, squeezing off a few ineffective shots of their own. Aim aimed, and failed to hit his target despite his multiple bonuses to hit. Khirki shot again without effect, and Iruurlaa Kheug took a shot at the Raider with a clingfire pistol, dropping the criminal in his tracks. Aaur Iigunim fired as well, albeit ineffectively. Asvyaxke moved out of the foliage to try and get closer to take a shot at the bad guys, a decision he would later regret.



The third Turn had everyone except Asvyaxke advance as one, squeezing off shots or, in the case of O, knocking "shave and a haircut" on the station door and getting ready to flee. Of those shots fired, Aaur found his mark and killed another Raider. Aim really was not living up to his name! The Raiders returned fire while cautiously moving closer, but found no targets.




In Turn Four, O scooted off to investigate a shiny pink carapace ("Curious Item") growing out of the ground, and Asvyaxke killed another Raider with his hand cannon. In return fire from them, he went down as well, becoming the first casualty for the crew. Aim finally found his mark as well, making two Raiders down this turn.


Turn Five started with O fiddling with the pink growth and extracting some valuable samples from it. The Raiders then fired on the crew, but without effect. Our Heroes returned fire, and Khirki killed another Raider.



In Turn Six, there was a great Initiative roll: four "1"s and a "2" The entire would be able to activate before the last Raider. With both the package delivered and the anomaly investigated, the crew of the Century Flamingo began to withdraw. They had not held the field, but they fulfilled their mission and found something of interest to sell later on.



As it turned out, the Raiders would not become Rivals... with only one survivor of the gang, perhaps he learned the error of his ways and went off to Law school.... Asvyaxke looked like he might need some immediate surgery, but as it turned out the human doctors were ignorant of Droyne physiology, it was just a minor wound and he only needed a Turn of recovery to get back on his feet (a Story Point was spent to re-roll the injury.) And that anomaly O investigated? The samples were worth 1 credit. And the crew was paid 4 Credits for the delivery.

What will our next adventure be?


Saga: Age of Alexander

 The noble Persians defeated the hedonistic Greeks at the farmstead of Testicles and the fires to Ahura-Mazda shall burn long into the night!




OK so Kurt and I played some Saga 2nd edition Age of Alexander, his Greeks against my Persians in a 4-point game. We were still learning the rules and made a few mistakes, but the Persians eaked out a win with one unit left to generate a Saga die.





The opening strike by the Greek cavalry on their right flank was repelled by the Persian horsemen, and then the Greek riders were destroyed. It was a rather impressive opening for the Persians, but after that neither side really generated much momentum. The Persian archers in their Combine Units really swayed the day, with the mutual annihilation of both Warlords sealing the Persian victory.





Sunday, December 29, 2024

Morgan

 This is Morgan, the newest addition to my warband for Five Leagues From The Borderlands. She claims to be the daughter of a giantess, which is why she is so tall. But really, she just seems to be another Former Soldier from the Northlands seeking glory.





Interlude

 Interlude (but not with sunflowers) – Our Heroes have been bravely facingn the forces of Evil in the Ruined City of Armskirk for several weeks now. They have seen three of their companions die at the hands of their enemies, and two more have been injured but are healing, albeit slowly. So here's the skinny on what happened next:


Campaign Turn 9 had a Wandering Healer in town, who got Tundaline back on her feet and ready to adventure. Nothing else of note was done, the Warband decided to lay low in town while waiting for Drustan to finish healing up as well.


Campaign Turn 10 was a Travel turn, as the Warband had to travel to a new Wilderness location about more Quest stuff; in this case, the former Mayor of the city. While en route, a Sociable Monk offered Our Heroes a Contract, which needs to be pursued within three Campaign Turns. Upon meeting the Mayor, the group was given 5 gold marks and Drustan is now fully recovered.


Campaign Turn 11 was another Travel turn, as Our Heroes returned to The Crossing with a eye to fulfill that Contract. We Saw Somethin In The Distance, and added an Unexplored Location to the Map. We all arrived safely back at The Crossing, ready to go out and kick some Evil butt in the next Campaign Turn!


Wednesday, December 25, 2024

A Tale Of Three Tortles - Game 6

 OK, so I had a little Christmas Eve battle of Five Leagues From The Bordelrands. My Warband was down to just four members on their feet and ready to fight:Weppi, Kiport, Yammel, and Guldan. The Locals were supportive, allowing us to make an ectra Campaign Activity, so in addition toheping the Town Guard, a lot of hard work was done to refill the empty coffers. Tundaline and Drustan both recovered some more, and our Connections showed that there was a Quest available; no thank you, we only have four people on their feet!


But there is always Evil afoot, and just outside The Crossing was found an Outlaw Gang, lead by a creepy skeletal leader. Our Heroes were spotted by the ne'er-do-wells across a well-barricaded intersection, and the fight was on!



Early on, Weppi and Yammel advanced and were beset by the villain's slingers, but to no effect. The rest of the bad guys rushed forward, including a goup whose numbers were blurred by the ash in the air. Kipor and Guldan advanced behind Weppi and Yammel.



There were then several swirling melees after the slingers again failed anything effective, and the crossed weapons resulted in both Guldan and Yammel going down, as well as the untimely death of one of the Outlaws. Weppi and Kipor faced the remaining five enemies on their own.



The Outlaws acted first. In the ensuing clash of arms, the Outlaw leader and two of his companions fell before the might of the tortles. Weppi and Kipor both rushed forward to engage the slingers, who thought better of the fight and promptly fled the field.



Guldan was merely knocked out. Yammel, however, was quite dead. This was the second skirmish in a row where Our Heroes had lost a companion, and it was a bittersweet victory in light of this. There was a nicley balanced bastard sword in the skeletal hand of the Outlaw leader that would serve well for the warband, and in the mud a letter was found; the information within is something that clearly warrants some attention. Our Heroes must now start a Quest (after denying one earlier in the campaign turn!) As they settled back in to The Crossing to attend to Tundaline and Drustan, news travelled that the former Mayor of the ruined city was looking for adventirers to undertake another Quest. Is it the same Quest as the letter has started? We will have to heal up a couple of members and investigate further...

Sunday, December 22, 2024

Cardstock Barricades


I built some cardstock barricades for my Ruined City terrain. The bases took longer than the barricades themselves lol!

Papercraft patterns by Permes



Wednesday, December 18, 2024

A Ruined Wall

 Hi there!

I built the Ruined Wall papercraft kit from Dave Graffam Games as a bit of additional "ruined city" terrain. I feel like I forgot all of my cardstock creating skills while building this one. It was like Amateur Night, but with less bleeding. I spent a lot of time correcting build errors and it still didn't turn out quite as well as most of my work. But I've got an "outside" and an "inside" picture of the creation for you, Dear Reader.



The Ruined Wall papercraft kit may be purchased at https://www.drivethrurpg.com/en/product/80657/ruined-wall-paper-model

The Voyages Of The Century Flamingo: First Game

  So, yeah... I played out my first Five Parsecs From Home campaign turn for the crew of the Century Flamingo. Our Heroes, two Droyne and fo...