After a long spell, I have played another game of my Tortles In The Dust campaign for Five Leagues From The Borderlands. I still have not finished painting my miniature of Vashti, so a stand-in was used again. I think I am going to need to buy some new brushes before I finish her, as there is some fine detail my current brushes just can't quite get. Plodo was still Healing, so Our Heroes consisted of Weppi, Tundaline, Plog The Elder, Rukacta, Quicktoes, and Vashti for this encounter.
As Our Heroes were still In Camp, they Lived Off The Land and Rukacta did some Training. Plodo Healed another turn, only three turns to go before he can fight again! Our Research yielded a Hidden Monster Lair; we wagered five Adventure Points with a roll of two. We located it! Per the Scouting roll, it was in the same map area as the town of Ectanaba. Our travel there was uneventful.
The Monster Lair required some investigation, and Quicktoes took on this responsibility. There were three tokens to investigate, and he revealed all three; the first was the Ogre-Golem, as yet unaware of his diminutive presence, while after that he found some of the construct's tracks by some palm trees, and finally he discovered a captive, who would fight alongside Our Heroes against this aberration. Once his work was done, Quickktoes signaled the rest of the warband, which then moved towards the monster.
The combat was fast and bloody: Vashti, Rukacta, and the captive all went out of action in the first turn, while the Ogre-Golem sustained three wounds to itself. The second turn saw Weppi and Tundaline unable to damage the thing, but wit the timely arrival of Quicktoes the halfling was able to dispatch the monster. Somewhere in there, two Story Points were spent to re-roll some dice.
This was a fast and brutal game. I am generally not a fan of the "Fight The Monster" scenarios because it usually winds up with the whole warband surrounding the beast and it becomes a dice-rolling exercise. The one thing that really saved this battle for Our Heroes was the Counter-Attack granted by Weppi's Warspear. That was where half the damage to the Ogre-Golem came from (Rukacta's Harness of Vengeance was another, and Quicktoes got in a lucky strike.) So I've got two more Monster Lairs to go through for the campaign victory conditions, as well as any that come up from Quests or Contracts. I might think of how to tweak the rules to make it a bit more interesting.
















































