Monday, February 17, 2025

1490 Doom: First Two Games

 OK, so Kurt and I gave 1490 Doom a test drive. He had built a beautiful aqueduct ruin for us to fight over, and it was quite the visual treat. We missed a few rules, misintepreted a few others, but we had a good time over the course of two games.




My little Doom Company was a Fighter (also my Captain,) a Scout, and a Brute. Kurt ran an Assassin as his Captain, a Fighter, and a Brute. I am writing this over a week later for Reasons, so my memory is a bit foggy on the specifics and this report will not be very long.




Things that rally jumped out at me during the games were that the Brutes were not fast enough to really make a big difference to the game, and that the Scout and Assassin were the two most interesting models on the table. I will be replacing my Brute with an Assassin for future games.




The game plays fast, and once we had a reasonable handle on the rules, we were getting through the turns from memory. I definitely want to play this one some more.




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