Saturday, August 30, 2025

A Tale of Two Tortles: Game 12

 OK, so I played the 12th game of my Five Leagues From The Borderlands campaign, the ongoing "A Tale Of Two Tortles." This marks the 23rd campaign turn and was the third game of the current Quest. Things started well enough in the town area of The Crossing, a location so named for being near one of the few bridges remaining that cross the Wheldrake River running through Armskirk, the Ruined City. There was a Wandering Healer, you see, and that was important because Morgan was still recovering from her injuries. Between the Healer and normal healing, she was back on her feet and ready to fight. Our little band of do-gooders helped the Town Guard to avoid Upkeep fees, and did a little Hard Work to earn extra coin. Their connections panned out and resulted in a Contract being offered, but it was declined in favor of pursuing the Quest. The Quest action would, in fact, be taking place in a new area of The Crossing that Our Heroes have not yet explored. Someone with information pertinent to the Quest was in need of rescuing from some Forest Folk of the Ice Heart Court (played in this episode by Goblins, because my Elves are far from being finished.)



So the game was set up as a Raid scenario, as Our Heroes tried to infiltrate the Forest Folk encampment to rescue the captive. Wepi, my first model moved, was spotted, and the game commenced properly.




During the first turn, Plog the Elder got up a Wall Of Fire behind the bad guys in the center, hopefully cutting off any of the sentries that may try to advance into the fray. Weppi surged forward (using a point of Will to gain an extra 3" of movement) and promptly killed one of the fey goblins. Two other goblins tested their mettle against Weppi's might but both failed to injure her. Some sentries moved to go around the wall of fire, while others moved north around the ruined buildings. The remaining warband members moved in behind Weppi, albeit not as quickly.




Turn Two saw Plog the Elder maintain the Wall of Fire between the captive and the sentries, they would have to go around it to engage Our Heroes. Weppi felled another goblin.The remaining forest folk near the center surged around the fire, one felling Weppi (I removed her model before the picture!) and one shooting at Tundaline from behind the barricade. From the north, the other group of goblins engaged Our Heroes from the rear, Morgan and Brarkisy engaged in combat while another goblin took a shot at Plog the Elder. The two followers engaged the goblins in return, while Grushnag grabbed the Captive; this had the joint effect of winning the scenario and adding a set of hands to the warband for this battle, the latter point of course I completely forgot about for the rest of the game. Seeing the carnage, one of the goblins fled the scene.




On Turn Three started with Tundaline charging the archer across the barricade, with no effect to be had in this set of exchanges or later. A Goblin felled Morgan, and another shot at Plog the Elder causing a wound. For her part, Brarkisy felled the two goblins in the rear over a couple sets of exchanges.




For the final turn, Brarkisy and Tundaline both killed goblin archers, ending the skirmish.




We completed the Quest turn, and what did we get for it? Information related to the Quest and a single gold coin. Good times. Both Weppi and Morgan wound up just being Knocked Out, saving the use of the Soul Sphere for the future. Even the World Events roll resulted in nothing interesting.

A couple of items of note that happened this game: this was the first time I used my fully-3D barricades, and I really liked the way they looked on the table; also, I now have more ruined buildings than I can fit on my 24" x 24" gaming board which means not every game needs to look the same any more. Soy feliz.  

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A Tale of Two Tortles: Game 12

 OK, so I played the 12th game of my Five Leagues From The Borderlands campaign, the ongoing "A Tale Of Two Tortles." This marks t...