OK, so I had my third game of "A Tale Of Two Tortles," which might now be a bit misnamed as you will see later. I decided that after two games of just Riding Patrol it was time to confront the Duskling Menace head-on, and see if we could take down those nasty little yet surprisingly tough and stringy goblins. But before we went off and faced that madness, there was some time spent in town doing the basic upkeep of life stuff.
To start with, there was a Renowned Scholar in town, but Weppi said to forget him, we ain't studying, we're gonna help the town guard and recruit some new blood. And new blood is what we got! With some gold coin spent, Yammel, another Tortle, joined the warband. At this point it must be said that I made some really appropriate Tortle rules instead of just using the Dwaf rules, and so Yammel would be the first one to start with these new rules. Weppi and Kipor were switched to the new rules at this time as well, but since this was effectively a roster change, I spent a Story Point for each of them to switch. Two new basic weapons were bought, one for Yammel and one to replace Weppi's, which had broken last adventure. Also some light armor for Yammel was purchased.
Now here's a thing: when I recruited Yammel for the warband, I was very excited because Reapr has just released the Spikeshell Anti-Paladin miniature, and I thought it would go great with the Spikeshell Warrior miniatures that I used for Weppi and Kipor. When it arrived through the mail, it was almost double the size of the other two. So now this BIG Tortle is going to be the Weppi miniature, and the previous Weppi will be the Yammel miniature.
And so we ventured off the combat the Duskling Menace, with the full intention of kicking goblin ass all the way out of Armskirk (the ruined city in which we are adventuring, for those of you that are new to this story.) We found where the goblins had been, and went looking to see if we could find any evidence of their sinister plans.
While we were searching, we ran into some Mist-clad goblins, led by a sergeant. Seven of them, including their leader, two with bows. More likely though, they had been watching us and thought this was a good point for an ambush. Their bowmen were flanking to the north, so Kipor and Aalric decided to move through the cover to get the drop on them. Weppi, Yammel, Drustan, and Tundaline went southwards to try to engage the bulk of the Dusklings.
Tundaline was able to get one shot off with her crossbow, felling one of the goblins, before the smelly creatures were upon them. In the course of the ensuing melees, both Tundaline and Drustan were felled by the foul vermin before Weppi and Yammel finally defeated or drove away the remainder. Of the two archers, Kipor killed one and the other fled; a total of three goblins fled this fight, showing their generally low morale and disorganization.
You know how when you get a new freshly painted miniature that you are feeling great about, and the first time you field it there is terrible luck for it? I fully expected that to be the case with the new Weppi miniature, but she was a BEAST during this game. She accounted for three of the enemy, including their sergeant. That was 75% of the total kills. So I'm pretty excited about that.
After the dust cleared, it was time to take stock of the outcome. Tundaline and Drustan were both down, but survived. They would be out for a few game turns each recovering from their injuries. There was a Ferret's Drink potion recovered, as well as 3 Gold coins. For the game Meta, there was a gain of 5 Adventure Points and 3 Story points (2 from the scenario objective and one from the "Letter From A Friends" News Travels result.) 4 Adventure points were spent to make an Adventure Milestone check, and a roll of 3 means the Duskling Menace has been reduced by one point.
Anyway, I had a great time and I am happy to share it with y'all.