Sunday, September 22, 2024

A Tale Of Two Tortles-Game 3

 OK, so I had my third game of "A Tale Of Two Tortles," which might now be a bit misnamed as you will see later. I decided that after two games of just Riding Patrol it was time to confront the Duskling Menace head-on, and see if we could take down those nasty little yet surprisingly tough and stringy goblins. But before we went off and faced that madness, there was some time spent in town doing the basic upkeep of life stuff.



To start with, there was a Renowned Scholar in town, but Weppi said to forget him, we ain't studying, we're gonna help the town guard and recruit some new blood. And new blood is what we got! With some gold coin spent, Yammel, another Tortle, joined the warband. At this point it must be said that I made some really appropriate Tortle rules instead of just using the Dwaf rules, and so Yammel would be the first one to start with these new rules. Weppi and Kipor were switched to the new rules at this time as well, but since this was effectively a roster change, I spent a Story Point for each of them to switch. Two new basic weapons were bought, one for Yammel and one to replace Weppi's, which had broken last adventure. Also some light armor for Yammel was purchased.



Now here's a thing: when I recruited Yammel for the warband, I was very excited because Reapr has just released the Spikeshell Anti-Paladin miniature, and I thought it would go great with the Spikeshell Warrior miniatures that I used for Weppi and Kipor. When it arrived through the mail, it was almost double the size of the other two. So now this BIG Tortle is going to be the Weppi miniature, and the previous Weppi will be the Yammel miniature.



And so we ventured off the combat the Duskling Menace, with the full intention of kicking goblin ass all the way out of Armskirk (the ruined city in which we are adventuring, for those of you that are new to this story.) We found where the goblins had been, and went looking to see if we could find any evidence of their sinister plans.



While we were searching, we ran into some Mist-clad goblins, led by a sergeant. Seven of them, including their leader, two with bows. More likely though, they had been watching us and thought this was a good point for an ambush. Their bowmen were flanking to the north, so Kipor and Aalric decided to move through the cover to get the drop on them. Weppi, Yammel, Drustan, and Tundaline went southwards to try to engage the bulk of the Dusklings.



Tundaline was able to get one shot off with her crossbow, felling one of the goblins, before the smelly creatures were upon them. In the course of the ensuing melees, both Tundaline and Drustan were felled by the foul vermin before Weppi and Yammel finally defeated or drove away the remainder. Of the two archers, Kipor killed one and the other fled; a total of three goblins fled this fight, showing their generally low morale and disorganization.



You know how when you get a new freshly painted miniature that you are feeling great about, and the first time you field it there is terrible luck for it? I fully expected that to be the case with the new Weppi miniature, but she was a BEAST during this game. She accounted for three of the enemy, including their sergeant. That was 75% of the total kills. So I'm pretty excited about that.



After the dust cleared, it was time to take stock of the outcome. Tundaline and Drustan were both down, but survived. They would be out for a few game turns each recovering from their injuries. There was a Ferret's Drink potion recovered, as well as 3 Gold coins. For the game Meta, there was a gain of 5 Adventure Points and 3 Story points (2 from the scenario objective and one from the "Letter From A Friends" News Travels result.) 4 Adventure points were spent to make an Adventure Milestone check, and a roll of 3 means the Duskling Menace has been reduced by one point.



Anyway, I had a great time and I am happy to share it with y'all.


Saturday, September 21, 2024

A Tale Of Two Tortles-Game 2

 OK, so I finally managed to get my second campaign game of Five Leagues From The Borderlands played. It's been a while, and I was delayed because I rolled up Campaign turns 3 (where Our Heroes simply recovered) and 4, wherein they decided to Ride Patrol again. As I was generating the various pre-game events and enemies, "Roving Fiends" came up as the enemy, and I thought it would be fun to paint up some Daemonettes from Warhammer to use. As it turns out that was a big mistake, as it took me a VERY long time.


Anyway, in the settlement of Bradfordshire of the Ruined City Of Arsmkirk, Weppi and her companions enjoyed a rare starlit night with singing faeries. This should have allowed one warband member to be "Blessed" during the game, but by the time I played I forgot all about it. They helped the Town Guard to skip out on the Upkeep costs, and made an attempt to recruit someone to replace Isabeau the Street Urchin who sadly died during the last Patrol. Finally, some connections were made and the warband gained a Story Point.




The battle itself was four turns long, and the Objective was to Secure The Area. The Unknown Enemy marker was spotted the first turn and yielded two Roving Fiends, for a total of six of them against Our Heroes five. During that first turn, Weppi and Kipor went into a ruined building and took up position in a break in the wall. Tundaline and Alaric both used the unsteady stairs to get to the second floor, and Drustan snapped off a shot with his bow that missed. Alaric took up position behind Weppi and Kipor. The Roving Fiends simply advanced towards Our Heroes.



Between the first and second turns, there was a Giant Cat Attack that caused a bit of an earthquake. Buildings already partially destroyed shook on their foundations and all trembled in fear.







Next turn, Tundaline tried to shoot her crossbow at the advancing Fiends with no effect. Four of the Fiends crashed into Weppis and Kipor, got pushed back, and Drustan picked one off with his trusty bow. Alaric, trying to be a Hero (but only a Wily Rogue) made an attack and was quickly knocked out of action for his trouble. Will he make it? Will he die? We will have to wait until after the game to find out.



The third and fourth turns were really just the Roving Fiends going back and forth with Weppi and Kipor. At the end of turn four, there was only one Fiend left and it was removed due to a Morale roll. Our Heroes held the field and saved the day!





After the game (always my favorite part!) Alaric turned out to have just broken his weapon and played dead (very Rogue-like.) The Roving Fiends had enough gold ornaments to sell for a total of 8 gold coins. And there was news of someone important needing adventurers. We have two campaign turns to travel to a new wilderness location to accept a Quest. Weppi says they need to get a little more skilled before they go about just accepting quests from strangers. Seems legit to me.


I built some cardstock barricades for my Ruined City terrain. The bases took longer than the barricades themselves lol! Papercraft patterns ...