OK, so I played through some more Campaign Turns of my solo Five Leagues From The Borderlands game. Campaign Turns 29 and 30 had a whole lot of Healing going on, as well as helping the Town Guard to offset the high Cost Of Living. Plog the Elder was fully Healed, and Morgan healed four Campaign Turns' worth through judicious visits to the Town Healer. Turn 31 is where things got better; the plan was for Morgan to Heal and visit the Town Healer to be ready to fight on the next turn, but there was a Wandering Healer in town who got her back on her feet and into action this turn! Our choice for adventure would to maintain the momentum against The Ruin Within; they were still in the same map area as we are, but waiting in ambush (there would be no Seizing The Initiative and they gained the Outflank trait) with the intent to cause Chaos and carnage; we would lose 3 Adventure points if we failed to complete the Objective. To succeed, we needed to Search For Something (again!) and the target token was on the second floor of a building on the enemy half of the table. It would take more work than last skirmish to succeed this time!
The first turn was spent merely advancing towards each other, so uneventful I forgot to put down the turn marker die. Myrrh, now fully matured as a Fey Blood and armed with a bow, ran up the stairs for a good vantage for shooting. Everyone else remained on the ground.
Turn Two was decisive, to put it mildly. After the various melees were over, four of the Outlaws were dead, one ran away, and Tundaline was down for the count. Myrrh missed his shot, and Plog The Elder did NOT manage to summon his Construct. Weppi had a Wound on her, as did one of the bad guys.
On Turn Three, the momentum was carried through. Morwen and Grushnag killed off two more Outlaws, and the remaining two ran away. Victory was ours, and we Held The Field.
Resolving the scenario, we fulfilled the Victory Condition with Searching Something, which turned out to be evidence of Victims, adding an Adventure Point. We spent four Adventure Pints to make an Adventure Milestone to reduce the Ruin Within threat level, which turned out successfully. For our trouble, we gained another six Adventure Points. Tundaline was Moderately Wounded, requiring a turn of Healing. Another Adventure Milestone roll was made wagering six Adventure Points, which promoted Morgan to a full-fledged Hero and coming into her own as a Skysworn warrior. We managed to loot two more doses of Ironshield Root, and an Unusual Find was a Warhammer. Finally, News Travelled that a letter needed delivering. We would drop it off in Mirefield when we went to root out the Hideout of The Run Within...
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