So! Game 19 of my ongoing Five Leagues From The Borderlands solo campaign happened. It was Turn 36 of the campaign, and boy was it a doozy! It always starts easily enough, this time in we were still in Bradfordshire doing village things. We helped the Town Guard and Tundaline did some Training. There was to be no Gambling, as the law was cracking down (helping the Town Guard, WE were cracking down on that sort of thing!) But that's not the exciting stuff. The exciting stuff was taking the fight to the Duskling Warbands and trying to stomp them out of existence.
We needed to find out more about where they were hiding. There was a spot in Bradfordshire where they had been known to camp out, and we went there to find more clues. As we approached a little farmstead on the outskirts, the Dusklings thems elves were returning from a raid. Prowling Renegades, six of them, and they brought a friend too! A real bear, this was an Unreasoning Brute who we had heard of from other parts of the Ruined city.
We decided to run the same play as last time: give Morgan the Ferret's Drink potion so she could speed around the battlefield examining the clues while staying out of sight of the goblins, while the rest of us tried to lure the bad guys close to us to give her some space to work her investigative magic. And that's exactly how it went on the first turn. Plog The Elder was able to cast his Foresee spell, allowing us an extra turn to accomplish the search for clues.
On Turn Two, things got messy fast. Myrrh missed his shot, Tundaline killed a goblin before being felled in return, and Weppi wounded the Unreasoning Brute before Quicktoes finished him off. Plog The Elder put up a wall of fire to protect Morgan from the bad guys as she closed on a clue. Finally, two of the goblins, seeing the Brute go down, decided to flee the scene.
At the start of Turn Three, there were only three goblins and five of us. Quicktoes killed the Duskling close to him. Plog the Elder summoned a Construct, which promptly attacked the closest goblin; the goblin held it's own and took it down. Weppi dispatched another goblin. That bad guy who knocked out he construct then took a shot a Plog The Elder, and that single shot took him down! Morgan, for her own part, uncovered the clue in the field.
Turn Four saw Myrrh try to shoot that last goblin, but only wounded him. Weppi then went in for the kill, but the tables of fate turned and she went out of action. The Duskling then took a return shot at Myrrh, but not only missed but also ran out of ammo. Morgan then used the added speed from the Ferret's Drink to engage the goblin, and she too went down before the diminutive marauder's knife! Was there no stopping the foul thing?
Turn Five started with only Myrrh and Quicktoes facing off against the apparently unstoppable last Duskling. Quicktoes engaged it, but was pushed back for his trouble. That goblin pounced on Quicktoes in return, who fought it to a draw. Myrrh took a shot at it, finally killing it. There was one clue left...
On Turn Six, Quicktoes hopped in the wagon with the last clue, fulfilling the Victory Conditions of the skirmish. But what would be the cost in fallen comrades? Four of their friends were down, so the halfling and Myrrh went to attend to their fellows.
We gained a total of six Adventure Points for our trouble; four from the normal d6 roll and another two for defeating a Unique Foe. Weppi was moderately injured and would normally require three turns to heal up, but as a Rugged Survivor, this was reduced to two. Tundaline was seriously injured and will require three turns of healing. Plog the Elder was merely knocked out, while Morgan suffered a light injury and will be out for two turns of healing. Quicktoes had a Flash Of Insight, with a roll of 00 he became a full-fledged Hero in the Warband (which was very fitting given how well he performed in this battle.) We recovered a bastard sword from the goblins, and liberated some sacks of grain from the abandoned farm that could be sold for one Gold coin. Finally, Roysa the Herder Mid sent us a letter, resulting in an extra Adventure Point.
Next up, we will need to locate the Duskling Warbands hideout and eliminate it in a Camp Raid to reduce their Threat entirely, after we do some healing up.










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