Saturday, December 13, 2025

A Tale Of Two Tortles: Game 24

 Well met, fellow travelers on the Borderlands! This battle report is of the 24th tabletop skirmish game in my Five Leagues campaign, which is itself the 46th Campaign turn. But before the battle proper was joined, we did stuff in-town. There was a bit of a Gambling craze going on, but we didn't do any gambling. We helped the Town Guard in lieu of upkeep costs, and Weppi did some Training, gaining another Experience Point which pushed her over the threshold for another advancement roll; she now has an Agility of 3. We spent some time researching our Connections and were offered a Contract, but we declined it. We wanted to smash some Gnawlings! Our focus would be Scouting an area where they had been recently seen, trying to discern where their Hideout might be. We were close now, very close...




We found five Ascended in the ruins, led by a Sergeant. These would be tough opponents, but fortunately there weren't many of them. Plog The Elder cast his Barrier across the street, blocking the primary advance of one of he Gnawling groups. They scurried forward, one taking position on the upper level of a building to better sight his bolts of energy. Myrrh shot a Gnawling, but only wounded him. Quicktoes and Rukacta moved forward to scout the fountain at the intersection. Weppi and Tundaline moved up to intercept the enemies moving through the building to the left of the Barrier.


On the second turn, Weppi blocked the hole in the wall the Gnawlings were advancing toward, and Tundaline followed right behind her. As the Gnawlings attacked, Weppi managed to turn the tables on the sergeant and struck him down, and managed to push back the other two attacking her. That bad guy on the second floor shot his bolt of energy at Tundaline, Wounding her. Rukacta survived the attacks the enemy made on him, and turned around and killed one of them. Plog tried to cast "Foresee" but did not get it off. Somehow I managed to completely forget about Quicktoes, who just froze in place and did nothing this turn.


Turn Three went poorly. Weppi was felled by a Gnawling. Rukacta took a wound. Myrrh only wounded his target rather than killing it outright. Plog the Elder couldn't get his "Foresee" to cast again, and now he was out of Strands. Tundaline was able to kill the Gnawling that took down Weppi, and Quicktoes Scouted the fountain. There were still three Ascended left, and one was powering up another bolt of energy.


On Turn Four, our fortunes looked up. Myrrh killed that Gnawling he had previously wounded. Tundaline turned another's attacks back and killed him, too. She also passed a Devotion test to shrug off the effects of the bolt of energy cast at her. She moved forward after that, followed by Quicktoes who Scouted the building. The last Ascended decided to leave the scene quickly. We had fulfilled our Objective and Held the Field.


For our trouble we gained 5 Adventure points. We wagered four to reduce the Gnawling Threat, rolling a 1. The Threat Level was now 0, and would require a Hideout Raid to eliminate entirely. Weppi appeared dead, but luckily turned out to be alive after all! This permanently depleted one of her Luck points. We looted a War Spear, and gained a lead to a new unknown area. Finally, News Travelled that there was a community in need of assistance. If we travelled there within two Campaign Turns we can gain +2 Adventure Points. Would we go? Probably not, we have a hideout raid to conduct, and that will be the end of the Campaign.

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